Will 2016 be a year of virtual reality? This question has been discussed over the last six months in the major media outlets such as Fortune Magazine, BBC, Bloomberg, Venture Beat, and The Guardian. With Oculus Rift coming into retail, new generations of headsets, and growing amount of high-quality content, the technology is becoming a reality—opening a lot of new business opportunities. While the video games industry is the absolute market leader, other industries are beginning to incorporate augmented and virtual reality technologies into their systems.
No wonder venture capitalists and other investors have moved from skeptical spectator seats to active participants. They injected $658 million in virtual reality startups in 2015 and $1.1 billion in just the first three months of 2016. Interestingly, more than half of the investments has been made in early stage companies, with seed and angel funding accounting for 59% of all the money.
According to the latest study conducted by Goldman Sachs, the industry growth will continue and, in ten years, virtual and augmented reality will yield $80 billion in revenues ($23 billion in the bear-case and $182 billion in the bull-case, respectively).