This Accessory Makes VR So Real a Surgeon Could Train with It

glove2_0The Dexmo glove, with its gleaming white carapace and jet-black connecting joints, looks much like a prop stolen from a Stanley Kubrick film set. On your hand, it gives you a cartoonish silhouette, as if some kind of humorous cheat code had been applied to reality to grant humans oversized, clod-like paws.

In fact, Dexmo’s world-altering properties are focused in the virtual realm. Used alongside compatible virtual-reality software, the Dexmo exoskeleton allows its wearer to touch, grasp, and feel virtual objects as if they were real. A virtual baseball feels firm in the hand, an egg fragile. Pick up a digital rubber duck while wearing the Dexmo, and it can be squished pleasingly between the fingers.

By Simon Parkin | MIT Technology Review

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